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- on exitFrame
- if (the top of sprite 30 > 40) and (the left of sprite 30 > 50) and (the top of sprite 30 < 324) and (the left of sprite 30 < 400) then
- set the puppet of sprite 30 to 0
- set the visible of sprite 30 to 0
- updateStage()
- go("d")
- end if
- updateStage()
- go(the frame)
- end
-